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O'Reilly Design Conference 2016 - San Francisco, California: Video Compilation

      • A new approach to design thinking - Doug Powell (IBM Design)  (Free)

        In 2013, IBM, one of the world’s largest technology companies, set the mission to create a sustainable culture of design. The goal: bring a human-centered focus to thousands of product and service experiences. Doug Powell offers a look at how this 350,000-employee company implemented Design Thinking and is addressing the needs of their users to deliver outcomes with speed and at scale.
      • 00:10:30

      • Inneract Project: Bringing design to the community - Maurice Woods (Inneract Project)  (Free)

        Traditional K–12 education offers most underserved students of color little to no access to design training. Inneract Project is set to change this by providing programming that exposes youth and their communities to various fields in design. Maurice Woods outlines Inneract Project, demonstrating the benefits of design education for students as well as the field itself.
      • 00:10:21

      • Design is a process, not an event - Robert Brunner (Ammunition)  (Free)

        If creating great design were easy, everyone would do it. The reality is that successful design takes an incredible commitment across an organization. So how do you embed great design practice in your culture? Robert Brunner, founder and partner at renowned design studio Ammunition, shares his experience creating meaningful products and services for Fortune 500 companies and startups alike.
      • 00:18:06

      • Balancing chaos and order when designing for offline and online - Katie Dill (Airbnb)  (Free)

        Design is changing at a rapid clip—the next generation of companies are not just looking at how to give the pixels polish but focusing on creating and curating an amazing experience in the real world. Katie Dill demonstrates how to design for a multifaceted journey over time, how to identify when to own the experience and when to enable it, and how to build a team for depth and breadth.
      • 00:18:22

      • Designing the Internet of Things - Carl Bass (Autodesk)  (Free)

        Autodesk CEO Carl Bass talks about designing for our connected future. With sensors embedded all around us, data and design will need to converge to realize the promise of the Internet of Things (IoT). Carl examines the tools, techniques, and trends that will affect how things are made, with a particular focus on the connected products, buildings, and infrastructure hinted at by the IoT.
      • 00:14:32

      • Getting to good - Erika Hall (Mule Design)  (Free)

        What is the world like now? What should it be like? While it's easy to get distracted by surface concerns, Erika Hall explains why we need to see design as the process of getting from "what is" to "what ought to be."
      • 00:15:19

      • The best job in the world - Bob Baxley (Independent)  (Free)

        Design has a “top of the funnel” problem: high school and college students are unaware of the intellectual and economic value of a career in design, despite the fact that design continues to be THE fundamental constraint on most technology companies. Bob Baxley helps you become an ambassador for design by providing the tools to inspire potential students to pursue a career in design.
      • 00:19:02

      • Design, diversity, and the luxury of attention - Danyel Smith (HRDCVR)  (Free)

        We know it’s important as designers to serve a diverse society—to use our creative powers for good. One important step we can take is to change how people of color and people who live in socioeconomic distress are perceived and how they perceive themselves. Danyel Smith explains how HRDCVR is designed to be a luxury magazine true to the diverse society in which we all live.
      • 00:15:59

      • Dialogues, not dialogs - Alexis Lloyd (The New York Times R&D Lab)  (Free)

        As computational systems play an ever more pervasive role in our lives, the design of those systems becomes increasingly important in terms of our ability to have satisfying and expressive experiences. Alexis Lloyd explores some new paradigms for designing systems that can collaborate better with people, becoming conversational and leaving room for human interpretation.
      • 00:34:24

      • Design’s responsibility: Time well spent - Tristan Harris (Google)

        The attention economy reduces design to a race to the bottom of the brain stem to seduce our psychological instincts. What if we created an "organic movement" for design whose goal was to support humanity? Tristan Harris explores how this movement is possible by emphasizing "time well spent" instead of "time spent," in turn maximizing design's net positive contributions to people's lives.
      • 00:38:21

      • Designing for evil - Brandon Harris (Gaijin.com)

        As more people find community on the Web, designers need to use patterns and principles that protect our users from harassment—or worse. Brandon Harris discusses how our design decisions can make life unpleasant—or even dangerous—for users of community tools. Brandon offers best practices for user safety and describes ways we can provide protection for our users.
      • 00:41:33

      • Money by design - Joe Robinson (Circle)

        Thoughtful design and emerging technologies are changing the ways we interact with our money. With the advent of automated savings, hidden payments, robo-advisors, and blockchains, personal finance is changing more rapidly than ever before. Joe Robinson explores new trends in the design of personal financial services, how interactions with money are changing, and what to expect in the future.
      • 00:52:27

      • The empathy gap - Dan Hon (Code for America)

        Empathy is a real business value, and companies ignore it at their peril. Today, we aim to design products and services that genuinely meet real user needs, a new emphasis that relies on understanding and empathizing with users. In this new world, the companies that don't do so stick out like a sore thumb. Dan Hon explains how you can start building a culture of empathy in your organization today.
      • 00:48:23

      • Measuring hard-to-measure things - Chrissie Brodigan (GitHub)

        GitHub has an abundance of quantitative data about what people are doing. Over the past two years, it has built a practice of qualitative research dedicated to uncovering the why. Qualitative research surfaces blind spots with product and customers and has changed the way GitHub ships features. Using three examples, Chrissie Brodigan shares how GitHub rolls features out as controlled experiments.
      • 00:40:21

      • Prototyping for physical and digital products - Kathryn McElroy (IBM Watson)

        Prototyping is now a necessary skill in all areas of design. Kathryn McElroy explores current approaches to prototyping for both physical products and digital software and outlines multiple prototyping methods that you can immediately apply, from high-level best practices to an understanding of the basics of user testing those prototypes to gain the best insights for your product.
      • 00:39:38

      • How to discuss design without losing your mind - Adam Connor (Mad*Pow)

        Real critique has become a lost skill. Critique is intended to help teams strengthen their designs, products, and services, not allow individual members to assert authority or push agendas under the guise of “feedback.” Adam Connor and Aaron Irizarry discuss what critique really is and explain how to give it, get it, and use it to improve your team’s designs, communication, and collaboration.
      • 00:38:59

      • How we talk and how machines listen - Abi Jones (Google)

        Abi Jones compares human-to-human and human-computer conversation and interaction to explain how their differences impact system design. Learn what makes for great human-computer speech interaction from the first turn to the last, how computers interpret speech, and why it’s more enjoyable and addictive to talk to a 1960s chatbot than any intelligent assistant available today.
      • 00:33:18

      • Practical creativity - Dan Saffer (Mayfield Robotics)

        When we think about creativity, it’s usually the creativity of artists and musicians, novelists and poets. That is, people who create to express. But there’s another kind of creativity: that of designers and craftsmen, scientists and engineers. Those who create to solve problems or to invent.
      • 00:36:18

      • Making sentiment surveys practical - Judd Antin (Airbnb)

        Companies today routinely use behavioral metrics for tactical and strategic decision-making at scale. Effective use of sentiment survey data—information about users' attitudes, values, and beliefs—is more challenging. Judd Antin shares tested best practices and examples of how to make sentiment data useful for every stage of product design and evaluation.
      • 00:39:07

      • Zen and the art of motion in user interfaces - Mike Gadow (Fjord) and Russell Wilkins (Uber)

        Everyone is talking about transitions and motion in interfaces these days. But how does motion benefit UI? As designers, we face the challenge of communicating how motion should work (and its value) to other stakeholders. Mike Gadow and Russell Wilkins, motion designers turned UI designers, show how they use motion graphics and advocate for motion in user interfaces.
      • 00:38:56

      • Your friendly robot companions: Design for messaging and chat - Ben Brown (XOXCO)

        Messaging apps and chatrooms are platforms for a new type of application: one that is purely text based. This new type of app requires new processes and techniques and a different set of disciplines than previous apps or websites. Ben Brown delves into how designers are beginning to create these apps and discusses what it will mean for your app, brand, or publication to be all text.
      • 00:51:22

      • Humanist interface: Aesthetics and usability - Eli Schiff (Consultant)

        The design community has converged on a principle of austerity in the visual design of graphical user interfaces. Leaving behind the textured, dimensional aesthetic, designs today are superficially simple but ambiguous in use. As designers have reached effective consensus in embracing modern minimalism, it warrants questioning: have we lost something essential by rejecting representational UIs?
      • 00:33:02

      • Making Zero UI: A design framework for invisible interfaces - Andy Goodman (Independent)

        Technology has an unfortunate habit of enslaving us, as anyone ever scolded in a restaurant for scrolling through their Facebook feed understands. But liberation is possible, through thoughtful application of human-centered service design. At Fjord we call it Zero UI. Andy Goodman explores the design framework for Zero UI and the rules for designing invisible interfaces.
      • 00:36:50

      • Demystifying service design - Erik Flowers (Intuit)

        Service design is a growing focus, and businesses large and small are trying to integrate it into both their design practice and business culture. Erik Flowers discusses building service design capacity at Intuit, blending the story of how it was implemented with practical insights into what has succeeded, what has failed, and how the company has grown along the way.
      • 00:42:54

      • Design impact - John Edson (LUNAR)

        The acquisition of venerated design firm LUNAR by the consulting giant McKinsey & Company is just the latest tangible indicator of the changes in the design profession we’ve all been feeling.
      • 00:44:00

      • Designing with data - Pamela Pavliscak (Change Sciences) - Part 1

        The data shows that we can't escape data. Whether designer, developer, or researcher, this workshop is for everyone who wants to learn how to get more out of the ever-growing mountain of data to create a better user experience. Pamela Pavliscak explains how to combine data from analytics, social media, public datasets, diaries, usability tests, and more to inform design.
      • 01:05:02

      • Designing with data - Pamela Pavliscak (Change Sciences) - Part 2

        The data shows that we can't escape data. Whether designer, developer, or researcher, this workshop is for everyone who wants to learn how to get more out of the ever-growing mountain of data to create a better user experience. Pamela Pavliscak explains how to combine data from analytics, social media, public datasets, diaries, usability tests, and more to inform design.
      • 00:54:45

      • Designing with data - Pamela Pavliscak (Change Sciences) - Part 3

        The data shows that we can't escape data. Whether designer, developer, or researcher, this workshop is for everyone who wants to learn how to get more out of the ever-growing mountain of data to create a better user experience. Pamela Pavliscak explains how to combine data from analytics, social media, public datasets, diaries, usability tests, and more to inform design.
      • 00:18:29

      • Fundamentals of voice-interface design - Tanya Kraljic (Nuance Communications) - Part 1

        Tanya Kraljic covers the fundamentals of voice design by guiding participants in creating simple, natural language and dialogue models to integrate with a native application. Participants will come away with an understanding of the technology underlying spoken language systems, important aspects of the design process, and how the recently published speech APIs and tools fit into the process.
      • 00:49:48

      • Fundamentals of voice-interface design - Tanya Kraljic (Nuance Communications) - Part 2

        Tanya Kraljic covers the fundamentals of voice design by guiding participants in creating simple, natural language and dialogue models to integrate with a native application. Participants will come away with an understanding of the technology underlying spoken language systems, important aspects of the design process, and how the recently published speech APIs and tools fit into the process.
      • 00:39:55

      • Fundamentals of voice-interface design - Tanya Kraljic (Nuance Communications) - Part 3

        Tanya Kraljic covers the fundamentals of voice design by guiding participants in creating simple, natural language and dialogue models to integrate with a native application. Participants will come away with an understanding of the technology underlying spoken language systems, important aspects of the design process, and how the recently published speech APIs and tools fit into the process.
      • 00:53:35

      • Fundamentals of voice-interface design - Tanya Kraljic (Nuance Communications) - Part 4

        Tanya Kraljic covers the fundamentals of voice design by guiding participants in creating simple, natural language and dialogue models to integrate with a native application. Participants will come away with an understanding of the technology underlying spoken language systems, important aspects of the design process, and how the recently published speech APIs and tools fit into the process.
      • 00:29:16

      • Design sprints for product kickoff - C Todd Lombardo (Fresh Tilled Soil) - Part 1

        A design sprint is a time-boxed, disciplined way to get validation on an idea to ensure you design something people need and/or want. C Todd Lombardo guides you through a mini-design sprint so you can get firsthand experience of what it's like to participate in one. You’ll walk away knowing how to implement them in your organization.
      • 00:39:38

      • Design sprints for product kickoff - C Todd Lombardo (Fresh Tilled Soil) - Part 2

        A design sprint is a time-boxed, disciplined way to get validation on an idea to ensure you design something people need and/or want. C Todd Lombardo guides you through a mini-design sprint so you can get firsthand experience of what it's like to participate in one. You’ll walk away knowing how to implement them in your organization.
      • 00:32:19

      • Sense and sensor ability - Alastair Somerville (Acuity Design) - Part 1

        Understanding our own senses and how we create meaning is essential when designing for a world of hyper-user-centered devices that sense and talk to us, like wearables and the IoT. Alastair Somerville draws on his project knowledge and cognitive research to explore how we can rediscover our own senses and emotions to create frameworks for successful future product design.
      • 00:44:11

      • Sense and sensor ability - Alastair Somerville (Acuity Design) - Part 2

        Understanding our own senses and how we create meaning is essential when designing for a world of hyper-user-centered devices that sense and talk to us, like wearables and the IoT. Alastair Somerville draws on his project knowledge and cognitive research to explore how we can rediscover our own senses and emotions to create frameworks for successful future product design.
      • 00:32:26

O'Reilly Design Conference 2016 - San Francisco, California: Video Compilation

  • Publisher: O'Reilly Media
  • Released: January 2016
  • Run time: 41 hours 5 minutes

Design the Future

How can you shape a better world through design? Take a deep dive into the inaugural O’Reilly Design Conference in San Francisco with this complete video compilation and discover new trends, tools, and possibilities driving digital and product design. You’ll have access to conference keynotes, workshops, informative demonstrations, and inspiring and practical presentations.

With this video, you can explore an array of essential topics delivered by more than 70 design innovators. The O’Reilly Design Conference revolved around three primary themes: the new design fundamentals; design in business; and designing for greater good. Presentations from design leaders such as Robert Bruner (Ammunition), Margaret Stewart (Facebook), and Tony Fadell (Nest) will stoke your passion, enhance your skills, and expand your knowledge of design’s many aspects, from the practical to the philosophical.

The O'Reilly Design Conference video compilation includes nearly every session in these areas:

  • The new fundamentals: Take your skills to the next level with presentations on industrial design, information architecture, user research, prototyping for connected devices, designing secure experiences, and UX for the IoT.
  • Design and business: Master the topics that enable you to play a crucial role in your organization’s success—selling your design concepts, designing for conversion and performance, leadership, branding, metrics, and analytics.
  • Design for a greater good: Learn how design can have positive social impact in such areas as education, government, healthcare, sustainability, and more, for the good of the global community.

Design doesn’t stand still. Neither should you. This video will prepare you to shape the future today.