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Solid Conference San Francisco 2015: Video Compilation

      • Keynote with Quentin Mitchell  (Free)

        Kenyan rally car driver Quentin Mitchell will be teaming up with a team from Hella Shitty Racing led by Jeff Vier and Erica Muxlow to build a race car from scratch. This demo highlights the intersection of the making and rallying communities in San Francisco and Kenya.
      • 00:13:50

      • Will Planned Obsolescence Kill Silicon Valley? - Rob Coneybeer (Shasta Ventures)  (Free)

        In Detroit’s heyday, automotive manufacturers built generations of vehicles with intentionally limited lifespans to encourage new vehicle purchases on a regular basis. In today’s world of connected hardware, leading vendors are again pursuing similar strategies based on planned obsolescence – to the benefit of everyone involved, especially consumers.
      • 00:13:43

      • How we taste: A brain teaser - Gwendolyn Graff (Wrigley)  (Free)

        The way we experience food is highly complex. In this interactive keynote, Wrigley creativity fellow and chemist Gwendolyn Graff will describe the different biological and neural pathways by which our brain gets information, interprets it, and puts together inputs to draw meaning and understanding of what we are eating.
      • 00:21:18

      • Robots doing biology - Peter Sand (Modular Science)

        Biology experiments are mainly carried out by human hands. Robotic machines can help with some parts of the process, but they are expensive, hard to use, and do not cover many daily lab activities. This talk will discuss new approaches to lab automation, building on ideas from DIY biology and DIY fabrication.
      • 00:29:19

      • Engineering biology with Antha - Sean Ward (Synthace Ltd)

        Antha is a high-level compiled language for describing and executing biological working practices. This allows the rapid composition of biological workflows, built from transferable, interoperable, and reproducible Antha Elements. For the first time, it enables bioengineers to properly engineer biology, by focusing on what experiments they want to run, not just how to run them.
      • 00:41:44

      • Beyond the hype: Mapping the value of IoT - Michael Chui (McKinsey Global Institute)

        McKinsey Global Institute partner Michael Chui will present findings from a new, comprehensive research report that analyzes where and how value can be created through IoT. Over 150 use cases were studied in various settings (e.g., human, home, city, factory), mapping the value potential in regions around the globe. We will also describe groundbreaking research on the value of interoperability.
      • 00:40:58

      • Communicating through the language of design - Philippa Mothersill (MIT Media Lab) - Part 1

        We subconsciously perceive information in objects through their physical design language, a language that designers use to embody meaning in objects by manipulating their physical attributes. This workshop explores the communicative design language of physical artifacts through a hands-on design game, and considers how this language could be integrated into design tools for communicative objects.
      • 00:58:10

      • Communicating through the language of design - Philippa Mothersill (MIT Media Lab) - Part 2

        We subconsciously perceive information in objects through their physical design language, a language that designers use to embody meaning in objects by manipulating their physical attributes. This workshop explores the communicative design language of physical artifacts through a hands-on design game, and considers how this language could be integrated into design tools for communicative objects.
      • 00:23:12

      • Communicating through the language of design - Philippa Mothersill (MIT Media Lab) - Part 3

        We subconsciously perceive information in objects through their physical design language, a language that designers use to embody meaning in objects by manipulating their physical attributes. This workshop explores the communicative design language of physical artifacts through a hands-on design game, and considers how this language could be integrated into design tools for communicative objects.
      • 00:46:38

      • Zero UI: The end of the screen-based interface - Andy Goodman (Fjord)  (Free)

        It's hard to imagine a world not dominated by screens, but that may well be where we are heading. We're entering a new era of “Zero UI” where movements, voice, glances, and thoughts can make systems respond to us. In this talk I will explore the technologies, theories, and future scenarios of Zero UI: what it means to design and build these interfaces; and what it will mean to live alongside them.
      • 00:43:56

      • Using (big) data to reduce risk while building hardware. - Chris Gammell (Supplyframe)

        The primary cause of heartburn for hardware designers is risk: Design flaws, changing schedules, and supply chain unpredictability. Finding accessible parts reduces the risk at the beginning of the design process. By analyzing the component marketplace and balancing that against parameters like price and specifications, engineers can make decisions that result in better products.
      • 00:26:03

      • Interacting with a world of connected objects - Tom Coates (Thington Inc.)

        IoT is on the verge of going mainstream, but as yet we're unprepared for a world with hundreds of millions of objects all around us potentially controllable and broadcasting information 24 hours a day. In this talk, Tom will look a little further out than the object+app model, and review the possible ways we'll use IoT in the future.
      • 00:54:59

      • The physical world as interface to the digital world - Valentin Heun (MIT Media Lab)

        Internet-connected things offer big promises, but at the moment the interface is complicated. The interface should be as convenient and simple as tapping a light switch and ideally should not compromise human control. The logical next step is that the physical world itself will become the interface for smart objects, while our phones will function as tools occasionally needed to edit this reality.
      • 00:30:43

      • AI + psychology + robots = patient engagement - Cory Kidd (Catalia Health)

        The talk shows our process of designing a new hardware+software (robots + AI & psychology) system that helps our customers manage long-term healthcare challenges. We’ll talk about applying lessons from our design process to other complex interactive products, and give examples of some of the challenges that we encountered through our iterative prototyping experiences.
      • 00:38:38

      • Reality has changed - Helen Papagiannis (Augmented Stories Inc.)

        How augmented reality, virtual reality, wearable tech, IoT, and machine learning are coming together to create a new digital and physical reality. The boundaries of the digital and physical are blurring. New (augmented) realities are emerging that combine multiple technologies to forever change the way we experience the world.
      • 00:23:46

      • 2D vs. 3D vs. 4D prototyping: The right resolution for the right prototype - Ryan Vinyard (Highway1)

        Many hardware projects involve hundreds or even thousands of prototypes, though the public will typically only see one 3D prototype representative of the final product. Each prior prototype should be a test to determine the right final product to build. By using the appropriate prototyping methods at each development stage, companies can be more certain that they end up shipping the best product.
      • 00:20:52

      • One year to production: Manufacturing a smart device for 100k - Julia Ko (SurePod Corporation)

        SurePod is a first gen mini cellphone built in a year for 100k. The entrepreneurs bootstrapped development and contract manufacturing overseas while building a dealer network in parallel. This session highlights methodologies on managing electronics manufacturers and the supply chain in Shenzhen. Get tools and insight into what it’s like working with factories at each stage in the cycle.
      • 00:34:40

      • Getting it here - Renee DiResta (Haven)

        Ninety percent of the world's goods cross the globe on container ships. In the United States, 3.5 million truck drivers deliver $671 billion of freight each year. The logistics ecosystem is massive, and software is transforming it. This talk covers the "APIs for the physical world" that are fundamentally transforming how people move things.
      • 00:41:45

      • HTTP is not enough - Matt Biddulph (Thington Inc)

        Connecting every device on the planet would be impossible without the internet. But are the protocols, technologies, and implementation practices that we used to build the web enough to power this new generation? Drawing on experience from building an Internet of Things software platform, this developer-centric talk will give practical technology advice for implementers.
      • 00:35:54

      • ABCs of IoT consortiums - Ian Skerrett (Eclipse Foundation)

        In the past two years, a number of industry consortiums have begun focusing on the Internet of Things. However, it is not always clear what the focus of each consortium is and what they are delivering. This presentation will do a survey of the major IoT initiatives and present a scorecard on their openness, availability, and adoption.
      • 00:38:35

      • Killer apps will propel IoT adoption - Rob Soderbery (Cisco)

        As part of his day job, Rob Soderbery, SVP of enterprise products and solutions for Cisco, discusses IOT strategy with business and technology leaders from around the world. In this session, he shares his insights into what it will take to catalyze widespread adoption of IOT and drive a virtuous cycle of adoption, funding, and more development.
      • 00:10:42

      • Primordial - when things wake up - Mickey McManus (Autodesk)

        We are fast approaching an era of unprecedented complexity as more and more things, environments, and systems become interconnected. Navigating this world will require coming to terms with three disruptive trends: digital manufacturing, machine learning, and the Internet of Things.
      • 00:11:58

      • A conversational Internet of Things - Nick O'Leary (IBM)

        The Internet of Things is not a single choice of technology, approach, or philosophy. Its very existence is the bringing together of multiple platforms, products, and protocols, where the whole is greater than the sum of its parts. One of the challenges of IoT is to make it as easy as possible to allow developers to create things, for play or profit, serious or whimsical, professional or hobbyist.
      • 00:32:32

      • Hardware by the numbers - Ben Einstein (Bolt)  (Free)

        Hardware by the Numbers with Ben Einstein is aimed at painting a rough numerical picture of what starting a scalable hardware business looks like. From team to prototyping, financing, manufacturing, logistics, marketing, retail, and exits, here are some rules of thumb to use when building a physical product business.
      • 00:45:14

      • The facts about my hardware startup failure - Eduardo Torrealba (torrealba.io)

        What happens after your product ships and you run out of money? Eduardo Torrealba walks you through the ups and downs of his last company. Get a rare glimpse behind the curtain to learn about how and why a venture-funded hardware startup went out of business. Find out what you can do to avoid a similar fate in your current or future company.
      • 00:52:16

      • Workshop: Design a PCB from start to finish - Matthew Berggren (Supplyframe) - Part 1

        This hands-on workshop looks at the process of building a printed circuit board (PCB) from soup to nuts. We’ll learn basic PCB terminology, how boards are fabricated / assembled, look at the circuit design process, which tools are available and common software concepts. We'll also look at best practices, rules and constraints, standards, and ultimately build a board ready to manufacture.
      • 00:43:50

      • Workshop: Design a PCB from start to finish - Matthew Berggren (Supplyframe) - Part 2

        This hands-on workshop looks at the process of building a printed circuit board (PCB) from soup to nuts. We’ll learn basic PCB terminology, how boards are fabricated / assembled, look at the circuit design process, which tools are available and common software concepts. We'll also look at best practices, rules and constraints, standards, and ultimately build a board ready to manufacture.
      • 00:44:07

      • Workshop: Design a PCB from start to finish - Matthew Berggren (Supplyframe) - Part 3

        This hands-on workshop looks at the process of building a printed circuit board (PCB) from soup to nuts. We’ll learn basic PCB terminology, how boards are fabricated / assembled, look at the circuit design process, which tools are available and common software concepts. We'll also look at best practices, rules and constraints, standards, and ultimately build a board ready to manufacture.
      • 00:36:09

      • Workshop: Design a PCB from start to finish - Matthew Berggren (Supplyframe) - Part 4

        One of the most challenging parts of developing a hardware product is building a supply chain, especially when that supply chain is overseas. But when done right, learning to "manage China" can help a young company iterate quickly and compete on cost. This tutorial will put you in the driver's seat of a project that sources hardware from a manufacturer (played by members of the Particle team).
      • 00:36:15

      • Workshop: Design a PCB from start to finish - Matthew Berggren (Supplyframe) - Part 5

        This hands-on workshop looks at the process of building a printed circuit board (PCB) from soup to nuts. We’ll learn basic PCB terminology, how boards are fabricated / assembled, look at the circuit design process, which tools are available and common software concepts. We'll also look at best practices, rules and constraints, standards, and ultimately build a board ready to manufacture.
      • 00:58:24

      • Workshop: Design a PCB from start to finish - Matthew Berggren (Supplyframe) - Part 6

        This hands-on workshop looks at the process of building a printed circuit board (PCB) from soup to nuts. We’ll learn basic PCB terminology, how boards are fabricated / assembled, look at the circuit design process, which tools are available and common software concepts. We'll also look at best practices, rules and constraints, standards, and ultimately build a board ready to manufacture.
      • 00:56:33

      • Workshop: Design a PCB from start to finish - Matthew Berggren (Supplyframe) - Part 7

        This hands-on workshop looks at the process of building a printed circuit board (PCB) from soup to nuts. We’ll learn basic PCB terminology, how boards are fabricated / assembled, look at the circuit design process, which tools are available and common software concepts. We'll also look at best practices, rules and constraints, standards, and ultimately build a board ready to manufacture.
      • 00:47:21

      • Safeguarding the IoT: Designing security from the ground up - Hugo Fiennes (Electric Imp)

        There have been a lot of scary news stories about Internet of Things security, or lack of it. With connected devices skyrocketing, experts have expressed serious concerns about products falling victim to hackers and compromising the security of entire networks. Hugo Fiennes, CEO of Electric Imp, will explore best practices in IoT security and how businesses can safeguard their connected devices.
      • 00:47:47

      • How to manage China - Zach Supalla (Particle) and Will Hart (Particle) - Part 1

        One of the most challenging parts of developing a hardware product is building a supply chain, especially when that supply chain is overseas. But when done right, learning to "manage China" can help a young company iterate quickly and compete on cost. This tutorial will put you in the driver's seat of a project that sources hardware from a manufacturer (played by members of the Particle team).
      • 01:00:12

      • How to manage China - Zach Supalla (Particle) and Will Hart (Particle) - Part 2

        One of the most challenging parts of developing a hardware product is building a supply chain, especially when that supply chain is overseas. But when done right, learning to "manage China" can help a young company iterate quickly and compete on cost. This tutorial will put you in the driver's seat of a project that sources hardware from a manufacturer (played by members of the Particle team).
      • 00:54:57

      • How to manage China - Zach Supalla (Particle) and Will Hart (Particle) - Part 3

        One of the most challenging parts of developing a hardware product is building a supply chain, especially when that supply chain is overseas. But when done right, learning to "manage China" can help a young company iterate quickly and compete on cost. This tutorial will put you in the driver's seat of a project that sources hardware from a manufacturer (played by members of the Particle team).
      • 00:51:02

      • The Gift – designing for the future - Kuan Luo (Etsy) - Part 1

        For the first half of this half-day tutorial, the audience will experience a visualization exercise in which they time travel into the future to explore the impacts of their product. We will then discuss the how-tos to design their hardware/company with the future in mind.
      • 00:53:55

      • The Gift – designing for the future - Kuan Luo (Etsy) - Part 2

        For the first half of this half-day tutorial, the audience will experience a visualization exercise in which they time travel into the future to explore the impacts of their product. We will then discuss the how-tos to design their hardware/company with the future in mind.
      • 00:33:04

      • Platforms, devices, and interoperability in the smart home - Chris Boross (The Thread Group)

        Today’s connected home industry is a hotly contested space, with many alliances duking it out to become the dominant standard. The Thread Group’s Chris Boross will examine the efforts behind interoperability and its critical role in realizing the vision of the connected home. He will propose next steps for overcoming some of the key roadblocks that hinder widespread adoption of the connected home.
      • 00:41:19

      • IoT security cornerstones - Brian Witten (Symantec)

        As the Internet of Things grows at a stunning rate, security is all too often absent or inadequate, as recent, somewhat frightening events highlight. Compounding things, IoT differs dramatically from traditional "Information Technology." This talk will give practical guidance on how to build security into IoT, even where IoT presents a raft of challenges not present for IT.
      • 00:34:49

      • The Internet of Medical Things - Brad Younggren (Mobisante)

        This presentation is an overview of the current state of the digital health revolution, specifically as it relates to medical devices. We will discuss where we are in 2015 for regulatory oversight and changes we might see in the future; and give examples of connected devices that can or will be available for purchase that will empower people to create a patient-centered healthcare model.
      • 00:45:49

      • Origami for VR: Architecting virtual 3D spaces with paper - Jody Medich (Leap Motion)

        As designers, we're used to creating 2D designs for 2D screens. But when it comes to 3D experience design that belongs alongside the real world, these traditional digital design tools simply... fall flat! By rapidly prototyping your designs with origami-style 3D paper models, you can overcome flat thinking, engage with your design on a physical level, and design truly compelling 3D experiences.
      • 00:31:37

      • We suck at attaching objects to people - Arthur Petron (MIT Media Laboratory)

        We suck at attaching objects to people: using a novel robotic measurement device and multimaterial 3D printing to create more comfortable prosthetic sockets. This talk will help you understand the basics of how hardware and software communicate, why to choose one method over another, and what the future looks like for connecting hardware and software together in this constantly changing space.
      • 00:38:00

Solid Conference San Francisco 2015: Video Compilation

  • Publisher: O'Reilly Media
  • Released: July 2015
  • Run time: 66 hours 46 minutes

Internet of Things? New hardware movement? Vive la différence!

The IoT is certainly a transformative development in technology, but the new hardware movement is an even bigger shift—one that’s driving the IoT and much more. With this complete video compilation of the Solid 2015 Conference in San Francisco, you’ll discover ways to apply the latest hardware, software, digital manufacturing, and IoT technologies to your business.

Hardware is becoming an agile discipline, making it easier to create physical products. The IoT promises to make everything intelligent and networked. Whether you deal in fashion or manufacturing, robotics or agriculture, this unique compilation puts you front-row center at every keynote, session, and jaw-dropping demo at this year’s conference.

Who will benefit from this video compilation?

  • Entrepreneurs and business leaders: invent entirely new business models, platforms, and workflows
  • Designers, engineers & programmers: make more beautiful and intuitive products
  • Manufacturers: learn how connected technologies will revolutionize manufacturing
  • Startups: build strategic relationships with manufacturers and designers
  • Investors and executives: see innovative work in the Solid Startup Showcase